Listar TE - Contribuciones a congresos científicos por tipo "info:eu-repo/semantics/article"
Mostrando ítems 1-20 de 24
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A Brain–Computer Interface Speller with a Reduced Matrix: A Case Study in a Patient with Amyotrophic Lateral Sclerosis
(2014-06-03)Visual P300-based Brain–Computer Interface (BCI) paradigms for spelling are aimed at offering a non-muscular communication channel for those people with severe motor impairment, such as locked-in patients. To be as effective ... -
An Adaptive Algorithm to Optimize the Dynamics of IEEE 802.15.4 Networks
(ICST, 2013-09-22)IEEE 802.15.4 standard is becoming one of the most popular technologies for the deployment of low rate Wireless Personal Area Networks with strong power constraints. In order to reduce the energy consumption, beacon-enabled ... -
An evaluation of two distributed deployment algorithms for Mobile Wireless Sensor Networks
(2015-12-14)Deployment is important in large wireless sensor networks (WSN), specially because nodes may fall due to failure or battery issues. Mobile WSN cope with deployment and reconfiguration at the same time: nodes may move ... -
BCI-Based Navigation in Virtual and Real Environments
(Springer, 2013-06)A Brain-Computer Interface (BCI) is a system that enables people to control an external device with their brain activity, without the need of any muscular activity. Researchers in the BCI field aim to develop applications ... -
Brain-Controlled Wheelchair Through Discrimination of Two Mental Tasks
Recently, Brain-Computer Interface (BCI) research has been targeted at the rehabilitation of motor-disabled individuals because it helps to establish a communication and control channel for them. This new channel could ... -
Colaboración entre PAS y PDI para el desarrollo de competencias genéricas: primeros resultados y lecciones aprendidas
(ETS Ingeniería del Diseño- Universidad Politécnica de Valencia, 2022-07)Este artículo presenta un proyecto, propuesto por un equipo de PDI y PAS de la Universidad de Málaga, para realizar algunas mejoras en el desarrollo de competencias genéricas en los grados de ingeniería. Para evaluar su ... -
Contributing to VRPN with a new server for haptic devices (ext. version)
(2015-10-06)VRPN is a middleware to access Virtual Reality peripherals. VRPN standard distribution supports Geomagic® (formerly Phantom) haptic devices through the now superseded GHOST library. This paper presents VRPN OpenHaptics ... -
El cuestionario como medio de evaluación en la implementación de nuevos procesos de enseñanza/aprendizaje en la Electrónica de Potencia
(2014-05-14)Las Nuevas Tecnologías de la Información y la Comunicación (NTIC) invaden los medios educacionales, comunicacionales y empresariales. Y eso hace que, al mundo que conocemos tradicionalmente ("real"), se sumen los ... -
Development and Implementation of Electronic Applications based on Arduino Platform for a First Basic Course
(2019-09-19)This paper shows a learning guide about the use of Arduino platform and the different utilities that can be implemented based on this platform for a first basic course. The paper can be useful as a guide for someone who ... -
El diseño como técnica para la docencia de microprocesadores
(2014-10-14)La formación en hardware de microprocesadores es una materia con una dificultad particular para muchos estudiantes. Una de las razones de ello es la utilización de dispositivos comerciales como elementos docentes. Esta ... -
Evaluación de diferentes diseños de Aprendizaje Basado en Proyectos en el entorno de un máster profesional
(2013-10-08)Este trabajo presenta el diseño y puesta en marcha de algunas variantes del Aprendizaje Basado en Proyectos (ABP) llevadas a cabo en un título Máster en Sistemas Electrónicos. Los resultados obtenidos animan a usar ABP en ... -
Una experiencia para introducir la competencia de Planificación y Gestión del Tiempo en un grado de ingeniería
(ETS Ingeniería del Diseño- Universidad Politécnica de Valencia, 2022-07)En este trabajo se presenta una experiencia de integración y desarrollo de la competencia de Planificación y Gestión del Tiempo a través de dos asignaturas consecutivas en alumnos de ingeniería. Para ello se ha desarrollado ... -
From perception to action and vice versa: a new architecture showing how perception and action can modulate each other simultaneously
(2013-10-09)Artificial vision systems can not process all the information that they receive from the world in real time because it is highly expensive and inefficient in terms of computational cost. However, inspired by biological ... -
Learning-Based Adaptation for Personalized Mobility Assistance
(Springer-Verlag, 2013)Mobility assistance is of key importance for people with disabilities to remain autonomous in their preferred environments. In severe cases, assistance can be provided by robotized wheelchairs that can perform complex ... -
Multi-feature Bottom-up Processing and Top-down Selection for an Object-based Visual Attention Model
(Servicio de Publicaciones de la Universidad de Málaga, 2013-08-30)Artificial vision systems can not process all the information that they receive from the world in real time because it is highly expensive and inefficient in terms of computational cost. However, inspired by biological ... -
Non spontaneous saccadic movements identification in clinical electrooculography using machine learning
(Springer, 2015)In this paper we evaluate the use of the machine learning algorithms Support Vector Machines, K-Nearest Neighbors, CART decision trees and Naive Bayes to identify non spontaneous saccades in clinical electrooculography ... -
Proposal of a P300-based BCI Speller using a predictive Text system
(SCITEPRESS, 2013-09)This paper presents a P300-based BCI speller system that uses a virtual 4 x 3 keyboard based on the T9 interface developed on mobile phones in order to increase the writing speed. To validate the effectiveness of the ... -
Reactive adapted assistance for wheelchair navigation based on a standard skill profile
(2014-12-19)Mobility assistance for wheelchair navigation is typically based on the shared control paradigm. Traditionally, control swaps from user to machine depending either on a trigger mechanism or on a explicit user request. ... -
Saccadic points classification using Multilayer Perceptron and Randon Forest classifiers in EOG recording of patients with Ataxia SCA2
(2013-10-23)In this paper, we compare the performance of two different methods for the task of electrooculogram saccadic points classification in Patients with Ataxia SCA2: Multilayer Perceptrons (MLP) and Random Forest. First we ... -
Tutorial interactivo como material de apoyo en la docencia de la asignatura "Ciencia de los Materiales"
(2013-10-08)Las nuevas demandas de adaptación al Espacio Europeo de Educación Superior plantean el diseño y desarrollo de asignaturas en las nuevas titulaciones que implican aspectos como la introducción de soluciones imaginativas, ...