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dc.contributor.authorLópez-Guerrero, María del Mar 
dc.contributor.authorMoreno-Oliva, María 
dc.contributor.authorSantacruz-Cruz, María Isabel 
dc.contributor.authorBertolo Pardo, María Emilia
dc.date.accessioned2024-03-04T10:07:52Z
dc.date.available2024-03-04T10:07:52Z
dc.date.issued2024
dc.identifier.urihttps://hdl.handle.net/10630/30743
dc.description.abstractChemistry is considered highly complex by students. To achieve meaningful learning, it is necessary to demonstrate its utility in everyday life, in the development of a country, and in society. Learning becomes meaningful when students successfully integrate it into their existing knowledge structures, giving it personal significance. In this study, we explore how gamification facilitates the learning experience for our students. Therefore, our research group has implemented an Escape Room based on the topics covered in our course. The Escape Room, titled 'Was it a Murder or a Suicide?' has proven effective in enhancing students' grades by approximately 1-2 points. In the final questionnaire, participants expressed their interest in incorporating gamification into other subjects. Some students mentioned that it was the first time they found an exam enjoyable. These questionnaires were conducted across four engineering degrees at UMA, yielding very similar responses. Most of the participants view the concept of gamification-based exams favourably, highlighting the positive motivation it instils in students.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.language.isospaes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectQuímica - Estudio y enseñanza superiores_ES
dc.subjectTecnología educativaes_ES
dc.subject.otherGamificationes_ES
dc.subject.otherPBLes_ES
dc.subject.otherChemistryes_ES
dc.subject.otherUniversity of Malagaes_ES
dc.subject.otherLearninges_ES
dc.subject.otherHigh educationes_ES
dc.titleMeaningful learning through gamification in the Chemistry course at various degrees of the University of Malaga: The use of the escape room as gamification activityes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.centroFacultad de Cienciases_ES
dc.relation.eventtitle7th World Conference on Research in Educationes_ES
dc.relation.eventplaceMilanes_ES
dc.relation.eventdate23-25 Febrero 2024es_ES
dc.rights.ccAttribution-NonCommercial-NoDerivatives 4.0 Internacional*


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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