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dc.contributor.authorToledo-Báez, María Cristina 
dc.contributor.authorNoriega-Santiáñez, Laura 
dc.date.accessioned2023-12-12T12:35:09Z
dc.date.available2023-12-12T12:35:09Z
dc.date.created2023
dc.date.issued2023
dc.identifier.urihttps://hdl.handle.net/10630/28259
dc.description.abstractGiven the continuous refinement of neural machine translation (NMT) systems, post-editing (PE) is increasingly present in the translation world. Furthermore, new educational realities have led to revolutionary learning techniques such as gamification, which are already being tested in translation teaching. Against this background, the GAMETRAPP project is framed within the multilingual context and the need for scholars to disseminate science in English irrespective of their disciplines and L1 background. The GAMETRAPP project is funded by the Spanish Ministry for Science and Innovation (TED2021-129789B-I00) and its main goal is to bring the NMT + full PE of research abstracts closer to non-professional translators and scholars using a gamified environment. The project setup is based on the Iberian Spanish>American English language direction. After defining the NMT, PE, and gamification concepts, this article presents the methodology of the project, especially the research abstract collection and abstract processing. In addition, the design of the future gamified environment is also briefly explained. Finally, the conclusions reached in this first year of the project are detailed, as well as the future steps.es_ES
dc.description.sponsorshipUniversidad de Málaga. Campus de Excelencia Internacional Andalucía Tech.es_ES
dc.language.isoenges_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectTraducción automáticaes_ES
dc.subjectTraducción - Innovaciones tecnológicases_ES
dc.subjectTraducción - Aplicaciones informáticases_ES
dc.subject.otherNeural Machine Translationes_ES
dc.subject.otherPost-editinges_ES
dc.subject.otherGamificationes_ES
dc.titleIntroducing the GAMETRAPP project: app for post-editing neural machine translation using gamification.es_ES
dc.typeconference outputes_ES
dc.relation.eventtitle45th edition of the Translating and the Computer Conference (TC45)es_ES
dc.relation.eventplaceLuxemburgo, Luxemburgoes_ES
dc.relation.eventdate20-22 noviembrees_ES
dc.departamentoTraducción e Interpretación
dc.rights.accessRightsopen accesses_ES


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