Everyone will agree on the usefulness of an Escape Room Online as a playful tool. The escape room as a play gives you a good time connected with a group of friends or family, solving puzzles, immersed in a suitable setting and with a story that transports us to another place, fantasy moment or scenario.
Escape Games have become an excellent resource to strengthen work teams, identify team roles and diagnose deficiencies in them.
Along the way they come across puzzles that they have to solve using tools and exploring content related to this process: from identifying the components of the intrapreneurship process to defining the obstacles and levers that are in their way, analyzing the content of a SWOT, (Weaknesses , Threats, Strengths and Opportunities), use the OKR (Objectives and Key Results) methodology to measure the level of implementation of a culture of innovation in the organization, all this through puzzles and enigmas and visiting different places in the classroom in which the game takes place.
The result is a success. By combining training content with the approach of a situation in which to apply it, all the people who participate in the game manage to consolidate the knowledge they already have, learn new ones and also associate them with specific situations in which to apply them.
In this manuscript is going to present the results obtained when an escape room virtual was included in a chemistry subject. It can be shown that the great effort made by professors has obtained benefits. The students are more motivated by the subject thanks to the challenges that are proposed to them.
It has been observed that the positive attitude for students which indicate that they are very favourable to the implementation of these activities. In the same way, they are able to observe that teachers show great interest because they learn and are motivated by the subject and remember it in later years with positive thoughts.