Practice-based learning activities with a focus on Science, Technology, Art, Math and Engineering (STEAM) are providing new opportunities for teaching these subjects. However, we lack widely accepted ways of assessing and monitoring these practices to inform educators and learners and enable the provision of effective support. Here, we report the results from a study with 15 teenage students taking part in a 2-day Hack. We present results from analysis of video data recording collaborative working between groups of students. The analysis of the video data is completed using the ERICAP analytical framework (Luckin et al., 2017) based on ecology of resources and interactive, constructive, active and passive engagement concepts. The results illustrate the differences between students' engagement with resources which might be utilized as signifiers of student success in similar learning environments.