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Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
Santos-Villalba, María Jesús; Leiva-Olivencia, Juan José; Ramos Navas-Parejo, Magdalena; Benítez-Márquez, María Dolores
(MDPI, 2020-10-15)
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on ... -
Narrative-based learning using mobile devices
Sánchez-Rivas, Enrique; Ramos Nuñez, Manuel Fernando; Ramos Navas-Parejo, Magdalena; De la Cruz-Campos, Juan Carlos (Emerald, 2022-08-29)
Purpose: The aim of this paper is to explore whether the use of an active learning methodology implemented through a mobile phone can help future teachers to develop more effective reading promotion activities than those ...