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Listar por autor "Gallardo-Ruiz, José Enrique"
Mostrando ítems 1-6 de 6
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A GRASP-based memetic algorithm with path relinking for the far from most string problem.
Gallardo-Ruiz, José Enrique; Cotta-Porras, Carlos (Elsevier, 2015)The FAR FROM MOST STRING PROBLEM (FFMSP) is a string selection problem. The objective is to find a string whose distance to other strings in a certain input set is above a given threshold for as many of those strings as ... -
Diseño de sistemas funcionales y reactivos
Sánchez Fernández, Santiago (2020-11-26)Dado que los usuarios hoy en día requieren actualizaciones constantes del software que usan, son necesarios unos fundamentos de programación que permitan realizar cambios frecuentes en estos sistemas de una manera lo más ... -
Evolutionary Algorithms for Optimizing Emergency Exit Placement in Indoor Environments.
Cotta-Porras, Carlos; Gallardo-Ruiz, José Enrique (Springer Nature, 2024)The problem of finding the optimal placement of emergency exits in an indoor environment to facilitate the rapid and orderly evacuation of crowds is addressed in this work. A cellular-automaton model is used to simulate ... -
Metaheuristic Approaches to the Placement of Suicide Bomber Detectors.
Cotta-Porras, Carlos; Gallardo-Ruiz, José Enrique (Springer Nature, 2017-05-15)Suicide bombing is an infamous form of terrorism that is becoming increasingly prevalent in the current era of global terror warfare. We consider the case of targeted attacks of this kind, and the use of detectors distributed ... -
New Perspectives on the Optimal Placement of Detectors for Suicide Bombers using Metaheuristics.
Cotta-Porras, Carlos; Gallardo-Ruiz, José Enrique (Springer Nature, 2018)We consider an operational model of suicide bombing attacks –an increasingly prevalent form of terrorism– against specific targets, and the use of protective countermeasures based on the deployment of detectors over the ... -
YAHU: una biblioteca de interfaz gráfico de usuario de medio nivel para Haskell
Fernández-Rodríguez, Jose David (2013-12-03)Denominamos Interfaz Gráfico de Usuario (o GUI del inglés Graphics User Interface) a toda aplicación que interaccione con el usuario a través de un sistema gráfico de ventanas por medio del ratón y el teclado. Para diseñar ...